Little Nightmares is a darkly whimsical tale about a girl called Six who must escape captivity from a vast, mysterious vessel called The Maw.
The soundtrack spans everything from the calm ambient pieces of the game’s explorative moments, to the nightmarish industrial mayhem of the intense pursuit sequences.
The main building blocks are recordings of acoustic instruments such as music box, trombone, accordion, and vocals - often heavily processed and filtered to create a surreal and otherworldly feel. These are blended with sound elements from the game world itself: distant bangs on a metal hull, boat horns, pots and pans, metallic shrieks from a metal cage being dragged across a concrete floor. The goal being to create a blurred line between musical elements and environmental sounds.
Six’s presence is represented by nativistic melodic motifs resembling children's rhymes - but with a bleak and nauseating twist that captures the deeply unsettling mood of The Maw and its influence on the visitors.
Little Nightmares II soundtrack
Little Nightmares II is a suspense-adventure game in which you play as Mono, a young boy trapped in a world that has been distorted by the humming transmission of a distant tower.
Continuing on where the soundtrack for the original game left off, Little Nightmares II goes beyond the claustrophobic chambers of The Maw and enters more open spaces. The range of emotions is richer and more dynamic, exploring not only the dread of being hunted by grotesque creatures but also feelings of togetherness and warmth.
Many of the melodic motifs are familiar, and so are the choice of instruments; children’s humming, music box and electric piano - but this time expanded by a wider range of musical styles and instruments tailored for each level of the game. The music for a seemingly dead forest is constructed out of recordings of a bowed acoustic guitar, while the music for a school inhabited by frantic bullies and a discipline-loving teacher explores jazzy drum fills accompanied by heavily detuned woodwinds.
At the core lies a “sound design approach” to music where creative sampling techniques are used to expand and distort the natural range and sound of acoustic instruments, but without losing focus of the emotional connection to the characters at the center of the story.
The result is something surreal and otherworldly - yet somehow familiar. Much like the visual world of Little Nightmares II.
Little Nightmares ® II & © BANDAI NAMCO Entertainment Europe. All rights reserved.
FeaturesBandai Namco Entertainment has collaborated with Tobias Lilja to create this exclusive edition. It is composed of :
- 2 heavyweight, 180g LPs with the best tracks of Little Nightmares 1 & 2 (29 tracks for 1:15 of listening)
- A Gatefold sleeve with an exclusive artwork